There are a number of reasons that I get excited when id releases something; one of the reasons lately is that I get to sift through their iPhone code. As with the Wolf 3Dsourcerelease, id has graciously released the source code to their iPhone port of Doom. Here are Carmack’s release notes on the development process and release.
I’m sure that no one really noticed this site’s wandering off from the net, but I have noticed and am getting it back on track (or at least trying). Here are some of the things that I had available for download in the past. I’m going to be moving these over to the links at some point, but here they are in a post for now until I get around to that.
Golgotha Assets and Source courtesy of Crack.Com and Jonathan Clark (released as Freeware)
Golgotha was an unfinished game when Crack.com closed its doors. They released all of the source code and assets into the public domain (as well as the code to Abuse). I have compiled these assets and such here so that people can enjoy them to the full extent. You will also notice that they are often for sale on TurboSquid and such since there is no limit on how they are used. So get them for free instead of paying for them…and put your money towards the artists and programmers on your team.
id has done a great job at releasing their tech into the wild for fans and developers to make use through the GPL. There are a ton of excellent projects out there making use of the various technologies included in these engines.
These are the base downloads for RPG Maker XP and VX and the example projects released by Enterbrain!. You must download the RTP package from their web site (XP | VX) as it is not licensed for redistribution. You will need to purchase a license to develop and distribute games in the US.
I am a community manager at GarageGames and I often get asked by users for a lot of different things. Here are a couple of those things that I or others have packaged for everyone’s use.